May 6

Continued with testing different wave scripts I think I might need to replay some of wave race 64 to find a really good feel for waves. The water itself looks fine but the actual physics I don’t know exactly how realistic I should make them. The arcade-y feel I remember I think is what I going to aim for but I want it to take skill to get good at the game like I feel my current demo was aiming towards…. if I ever find a musician this would be a lot easier.